Reviewed · VIENNA TOURS
Vienna Self Guided Sherlock Holmes Murder Mystery Game
The case is murder, the tools are clues and codes, and your setting is Vienna. This self-guided Sherlock Holmes game begins at Graben and uses the city as a puzzle trail, giving you a different reason to look closely as you make your way through the mystery of Balthasar.
I like two things here: the story gives your group a shared challenge, and the flexible start lets you choose a time that suits your day. Photo tasks and digital characters add variety beyond solving codes, while the easy difficulty makes the game a possible fit for families as well as friends and colleagues.
One consideration: this is a phone-based game, not a guided tour with a person explaining Vienna or a set of promised landmark stops. The exact route and sights are not specified, so book it for the mystery and the chance to notice the city, not for a checklist of famous attractions.
The case and the practical details

- A murder to solve: Follow the story of Balthasar’s death, finding clues and working through plot twists.
- Graben is your starting point: The game begins at Graben in central Vienna and finishes back there.
- Two hours, at your pace: The stated duration is about two hours, and you can choose any start time on your selected date.
- One ticket covers up to four: The price is $23.21 per group, with one ticket covering one to four people. Larger groups can buy multiple tickets.
- Your phone is part of the kit: Download the Loquiz app and bring your own device. A smartphone is not included.
- Easy difficulty: The game is described as suitable for families with children, though younger players may need help with the puzzles.
Graben sets the scene, but the game leads the way

Your starting point is Graben, 1010 Wien, and the activity ends at the same meeting point. That gives you a clear place to begin and return to, without requiring a guide to meet your group or keep you to a fixed departure time.
The experience is designed as a city game: you follow clues and use the surroundings as part of the play. That can make familiar streets feel newly interesting. One participant described noticing corners of Vienna they had not paid attention to before, which captures the game’s appeal: it asks you to observe, not simply pass through.
There is no detailed list of stops or named landmarks, so I would not plan this as a substitute for a highlights tour. The route’s specific sights are not promised. If you want an expert to explain the city’s architecture, history or local life, choose a guided walk instead, or pair this game with one.
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A phone, a plot, and a group decision

After booking, you receive an instruction email and download the Loquiz app. The game then runs on your phone, guiding you through its story and tasks. The app is central to the experience, so a charged smartphone and a working internet connection are sensible preparations, though connection requirements are not specified.
You can play alone or with friends, family or colleagues. One ticket covers a group of up to four people using a device, and the instructions describe teams of up to four per device. Larger groups can buy more tickets. The setup makes it easy to turn a sightseeing break into a group activity, but it also means you are responsible for reading prompts and keeping the game moving.
The game includes digital characters, codes, photo tasks and a suspenseful story with twists. Those different task types matter: if one person is quick at puzzles, another may be better at spotting details or taking the photo challenge. You do not need to know Sherlock Holmes stories in advance based on the information provided.
Following Balthasar’s story

The central mystery concerns the murder of Balthasar. You follow clues, crack puzzles and work toward the truth as the story unfolds. The game is described as easy, which should make it approachable for casual players and families, while still giving the group a shared problem to solve.
Expect the experience to be structured around prompts on your phone rather than a guide speaking to you. Digital characters help move the plot along, and the unexpected turns are part of the entertainment. That format suits people who like to think together and compare guesses. It may suit you less if you prefer a quiet walk with no screen time or want a guide to answer questions about the places you pass.
The photo tasks add a playful element, but details about their content are not provided. Treat them as part of the game rather than assuming they are designed around particular landmarks or historical facts. The same goes for the puzzles: their exact format and sequence are not specified.
Two hours with room to choose your start

The advertised duration is approximately two hours. You can begin at any time on your selected date, so you have room to fit the game around meals, museum visits or a free afternoon. You are not tied to a departure time shared with other groups.
That flexibility is useful, but it does not mean the game has no time commitment. Set aside a couple of hours if you want to play without rushing. The activity is self-guided and played at your own pace, so your group’s puzzle-solving speed and photo stops may affect how the time feels.
The experience is private to your group. You will not be playing as part of a larger tour party, which gives you more freedom to discuss clues and move at your own rhythm. For a solo player, the same format keeps the game personal, though the puzzles may be more fun if you enjoy solving mysteries independently.
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Is $23.21 good value for a group?

At $23.21 per group, one ticket covers up to four people. At the full group size, that works out to about $5.80 per person, before any currency conversion or other charges. For a two-hour activity, that is a modest price for a shared game, especially if your group likes puzzles and wants an activity beyond ordinary sightseeing.
The value depends on what you expect. You are paying for the murder mystery game, not for a guide, transport, a smartphone or a promised list of Vienna highlights. If you already have a suitable phone and enjoy solving clues together, the price can make sense. If you want detailed commentary or direct interaction with a guide, the game offers a different kind of value.
The price is listed per group of one to four, not per person. Larger groups need multiple tickets. The activity is booked an average of 29 days in advance, so planning ahead may be sensible, though you can choose your start time on the selected date.
Who is likely to enjoy this Vienna game?
I would consider it for friends who like a little friendly competition, families looking for an activity with a clear shared goal, or colleagues who want an informal team challenge. The easy difficulty is encouraging for mixed ages and experience levels. Still, the game is centered on a murder mystery, so consider whether that theme suits everyone in your group.
It can also work for solo players who enjoy detective games. You will be following the same story and prompts, only without a team to pool ideas with. For a larger party, multiple tickets are needed, and the information does not explain how different teams interact, so do not assume there is a built-in contest between them.
If this is your first visit to Vienna, the game may add a playful layer to exploring central streets. But it should not be your only way of learning about the city. Its purpose is mystery-solving, not a full introduction to Vienna’s history or major sights.
A few limits worth knowing before you book
The biggest limitation is the lack of detail about the route and its stops. Graben is the start and end point, but no specific landmarks or intermediate locations are named. If your priority is seeing particular sights, check whether the game’s route works for you before treating it as a sightseeing plan.
You also need to supply your own smartphone or other device. The game itself is included, but the device is not. Download the Loquiz app after receiving the instructions email, and make sure your group knows who will carry and operate the phone.
Service animals are allowed, and the meeting point is near public transportation. Most people can participate. Free cancellation is available until 24 hours before the experience’s start time; cancellations made later than that are not refunded, and changes within 24 hours are not accepted. The cutoff follows Vienna local time.
Should you book the Sherlock Holmes City Game?
Book it if your group wants a flexible, fairly priced activity built around clues, codes, photo tasks and a shared mystery. The strongest reason to choose it is the combination of a story-driven game and a city setting, with an easy level that can work for a broad range of players.
Skip it if you want a guide, a clear list of famous stops or detailed commentary on Vienna. The route’s named highlights are not provided, and your phone is essential. For the right group, that is a small trade: two hours of solving a case together, with central Vienna as your playing ground.
FAQ
How long does the game take?
The game takes approximately two hours. You can play at your own pace.
Where does the game start?
It starts at Graben, 1010 Wien, Austria.
Where does the activity end?
It ends back at the meeting point at Graben.
Can I choose my start time?
Yes. You can start at any time on your selected date.
How many people does one ticket cover?
One ticket covers a group of one to four people. Larger groups can buy multiple tickets.
Can I play by myself?
Yes. The game can be played solo or with a group.
Is a smartphone included?
No. You need to bring your own smartphone or other device. The game is played using the Loquiz app.
Is the game suitable for children?
The difficulty is described as easy and suitable for families with children. The game’s central story is a murder mystery.
Is the activity guided?
No live guide is included. It is a self-guided mystery game played on your phone.
Can I cancel for a refund?
You can cancel for a full refund at least 24 hours before the experience’s start time. Cancellations made less than 24 hours in advance are not refunded.
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